Artifact,人工智能驱动的个性化新闻推送app服务
Artifact官网地址:https://artifact.news

简介
Artifact 是一款由 Valve Corporation 开发并发行的数字集换式卡牌游戏,首次发布于2018年。这款游戏结合了策略卡牌战斗、多人在线竞技以及 Dota 2 的世界观,为玩家提供了一种独特且深度的卡牌对战体验。
基本信息如下:
1. 游戏类型与背景:
– 类型:Artifact 属于集换式卡牌游戏(TCG),玩家通过构建自己的卡组来与其他玩家进行对战。
– 背景:游戏基于 Valve 旗下知名 MOBA 游戏《Dota 2》的世界观,包括英雄、物品、技能和阵营等元素,为玩家呈现了一个充满奇幻色彩的 Dota 宇宙。
2. 游戏玩法与机制:
– 三线对战:Artifact 独特之处在于其三线战场设计,每条线代表一个独立的“棋盘”,玩家需同时管理三条战线上的战斗,这种设定增加了游戏的战略复杂性和深度。
– 英雄与单位:卡组中包含英雄卡和单位卡,英雄拥有独特的技能和升级路径,单位则作为辅助力量参与战斗。英雄和单位在战斗中可以造成伤害、施放法术或控制战场。
– 法术与物品:法术卡用于执行一次性效果,如伤害、治疗、控制或增强己方单位。物品卡可装备到英雄身上,提供持续的增益或特殊能力。
– 回合与阶段:每个回合分为四个阶段:购物阶段(购买物品)、部署阶段(放置单位)、战斗阶段(自动进行,根据攻击力和生命值结算)和行动阶段(使用法术和英雄技能)。
3. 卡牌获取与交易:
– 购买卡包:玩家可以通过购买卡包来获取新卡,卡包内含随机数量和种类的卡牌,包括普通、稀有、非常稀有和神话品质。
– 市场交易:Artifact 原版支持 Steam 社区市场交易,玩家可以买卖自己不需要的卡牌,形成一个活跃的玩家经济系统。
4. 游戏模式:
– 匹配对战:玩家可以与其他玩家进行线上匹配对战,提升排名并获得奖励。
– 休闲模式:供玩家练习卡组或进行非排名对战。
– 轮抽模式:玩家从随机卡池中挑选卡牌构建临时卡组进行对战,考验玩家的即兴构筑能力。
5. 更新与现状:
– 原版反响:Artifact 在发布初期由于较高的入门门槛、付费模式争议以及缺乏持续更新等因素,导致玩家群体逐渐流失。
– 重启计划:Valve 于2020年宣布将对 Artifact 进行彻底重做,旨在解决原版存在的问题,并承诺新版将免费游玩。目前,Artifact 2.0(暂名)仍在开发中,尚未公布具体的发布日期。
总结来说,Artifact 是一款融合了 Dota 2 元素的创新集换式卡牌游戏,以其独特的三线战斗机制、深度策略性以及丰富的卡牌体系为玩家提供了与众不同的竞技体验。尽管原版遭遇了一些挑战,但 Valve 对其进行全面重做的决定表明了他们对该游戏潜力的信心和对改进游戏体验的决心。

产品概述与背景
Artifact is a digital collectible card game developed and published by Valve Corporation, the renowned gaming company behind popular titles such as Dota 2, Counter-Strike, and Steam, the leading digital distribution platform for PC games. Launched in November 2018, Artifact is set in the rich universe of Dota 2 and combines elements of traditional card games with strategic, multi-lane gameplay inspired by the MOBA (Multiplayer Online Battle Arena) genre.
Gameplay Overview:
In Artifact, players engage in one-on-one matches where they build decks composed of three different types of cards: Heroes, Spells, and Creeps. Each deck represents a unique strategy and can be customized using a vast collection of cards available through purchasing card packs or trading on the Steam Community Market.
The game is played across three interconnected lanes, each representing a separate battlefield. Players deploy their Heroes and Creeps onto these lanes, and they must manage resources, execute tactical maneuvers, and cast powerful Spells to destroy their opponent’s towers while defending their own. Victory is achieved by destroying two of the enemy’s three towers or their Ancient (a central structure).
Key features of Artifact include:
1. Multi-Lane Gameplay: This innovative aspect sets Artifact apart from other card games, as it requires players to manage multiple battlefronts simultaneously, making for complex and dynamic gameplay.
2. Dota 2 Integration: The game draws heavily from the lore, characters, and themes of Dota 2, offering fans of the MOBA a familiar yet distinct gaming experience. Many of the Heroes in Artifact are directly lifted from Dota 2, complete with their abilities and roles.
3. Resource Management: Players must manage two types of mana—Red and Green—to play cards and activate Hero abilities. These resources regenerate at different rates and are influenced by in-game events, adding an additional layer of strategic decision-making.
4. Card Interactions and Complexity: Artifact boasts deep strategic depth due to intricate card interactions, synergies, and counterplays. The game encourages players to craft intricate plans and adapt to evolving board states.
5. Tournament Play and Community Features: Artifact supports various game modes, including casual play, ranked matchmaking, and custom games. It also offers tournament features, allowing for organized competitive events and community-driven content creation.
Background:
Artifact was designed by Richard Garfield, the creator of Magic: The Gathering, the seminal collectible card game. With his expertise and Valve’s reputation for creating immersive gaming experiences, there was considerable anticipation surrounding the game’s release.
Upon launch, Artifact received praise for its innovative design, strategic depth, and faithful representation of the Dota 2 universe. However, it faced criticism for its monetization model, which relied heavily on card pack purchases and a relatively high entry price compared to other digital card games. This, coupled with a lack of regular updates and content additions, led to a decline in player base over time.
In response to community feedback and declining player numbers, Valve announced in March 2020 that Artifact would undergo a significant rework, temporarily suspending sales of the original game. The reworked version, titled “Artifact 2.0” or “Artifact Foundry,” aimed to address concerns regarding monetization, accessibility, and long-term engagement. However, as of now, the reworked version has not been released, and the future of Artifact remains uncertain.
In summary, Artifact is a unique and strategically rich digital collectible card game set in the Dota 2 universe, featuring multi-lane gameplay and deep card interactions. While it initially struggled with player retention and monetization issues, Valve’s commitment to reworking the game demonstrates their dedication to addressing these challenges and potentially reviving the title in the future.

同类产品
Artifact是一款由Valve公司开发的集换式卡牌游戏,融合了策略、竞技和Dota 2世界观元素。其同类产品主要为其他具有策略深度、集换式卡牌收集以及线上对战特性的电子卡牌游戏。以下是一些与Artifact类似的代表性产品:
1. 炉石传说(Hearthstone):由暴雪娱乐开发,基于魔兽系列世界观的集换式卡牌游戏。玩家选择不同的职业,构建专属卡组进行对战。游戏以其易上手的玩法、丰富的卡牌设计和频繁的内容更新吸引了大量玩家。
2. 万智牌(Magic: The Gathering):作为实体集换式卡牌游戏的鼻祖,其电子版包括《万智牌:竞技场》(Magic: The Gathering Arena)和《万智牌Online》等。万智牌以其深厚的战略性和复杂多变的规则设定闻名,玩家通过组合生物、法术、神器等卡牌进行对战。
3. 神符之地(Legends of Runeterra):由Riot Games开发,基于英雄联盟宇宙的卡牌游戏。游戏强调策略互动和区域控制,玩家使用来自不同地区的英雄和卡牌进行对决。
4. 影之诗(Shadowverse):由日本Cygames公司开发的一款日系风格的集换式卡牌游戏,拥有独特的进化系统和丰富的卡牌美术。游戏以七大阵营为基础,每个阵营都有独特的战术风格和特色卡牌。
5. 巫师之昆特牌(Gwent: The Witcher Card Game):源自《巫师》系列游戏中的同名卡牌小游戏,后独立发展为一款集换式卡牌游戏。昆特牌以三局两胜的赛制、精简的资源管理机制和高度的策略性受到玩家喜爱。
6. 游戏王:决斗链接(Yu-Gi-Oh! Duel Links):基于知名动漫《游戏王》改编的电子卡牌游戏,保留了原作的核心规则和卡牌,让玩家能够在移动端体验到真实的决斗乐趣。
7. 刀塔霸业(Dota Underlords):虽然并非严格意义上的集换式卡牌游戏,但作为Valve自家基于Dota 2世界观的自动战斗棋类游戏,其在策略性、英雄搭配和竞技性上与Artifact有相似之处,可以视为同题材下的衍生产品。
以上这些游戏均具有集换式卡牌游戏的核心特性,如卡牌收集、构筑卡组、策略对战等,并各自融入了独特的世界观、规则创新和游戏机制,构成了与Artifact相竞争的同类产品市场。
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